https://youtu.be/KEqVtsLVZ2Y?feature=shared
Convergence Point was my senior capstone project, and my focus was technical design and gameplay systems design.

During this project, I had the privilege of really pushing myself—designing and implementing various systems, all while leading a fairly new team of game devs.
As the technical and creative lead behind Convergence Point, I was tasked with helping the team design, implement, and manage a proof of concept (vertical slice) for our game's vision. During this time, I trained the team to use Unreal Engine 5, since most of them were students like myself who had little to no experience working on games in a professional setting.