Tales of the Hollow was my first full game project built in Unreal Engine 5. The project originally started as a complete game, but it was eventually shelved as the scope expanded beyond what could realistically be completed at the time.
During development, I used the project as an opportunity to design and implement several core gameplay systems from scratch using both Blueprint and C++. The project served as a foundation for learning Unreal’s gameplay architecture and experimenting with system-driven game design.




